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Techniques & Abilities / 功法神通

Cultivation methods, divine abilities, sword formations, body arts, and law-based arts.

Seven-Ghost Soul-Devouring Art / 七鬼噬魂大法

Opening Mortal Realm arc

A dangerous soul-art thread tied to Doctor Mo, introducing possession, souls, and the darker opening logic.

Escape-Art System / 遁法体系

Whole-series recurring system

A hub for speed, concealment, teleportation, wind-thunder movement, and survival retreat.

Concealment and Escape Arts / 敛息遁术

Whole-series recurring system

Life-preserving arts around hiding aura, shifting identity, and escaping quickly.

Alchemy Arts / 炼丹术

Whole-series recurring system

Alchemy runs through Han Li resource path, from low-level breakthrough pills to immortal-world Dao pills.

Artifact Refining Arts / 炼器术

Whole-series recurring system

A hub for the crafting arts behind artifacts, spirit treasures, puppets, formation flags, and special vessels.

Bottleneck Breakthrough / 瓶颈突破

Whole-series recurring system

A hub for bottlenecks between stages, pill assistance, mental state, and resource preparation.

Chronological Index

The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.

Mortal Realm 01 | Mortal opening and Qixuanmen

Green Ox Town, Qixuanmen, Doctor Mo, martial-sect life, and the first cultivation threshold.

EntryArcChapter checkSummary
Seven-Ghost Soul-Devouring Art / 七鬼噬魂大法Opening Mortal Realm arcarc checkedA dangerous soul-art thread tied to Doctor Mo, introducing possession, souls, and the darker opening logic.

Mortal Realm 02 | Foundational systems that continue later

Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.

EntryArcChapter checkSummary
Escape-Art System / 遁法体系Whole-series recurring systemarc checkedA hub for speed, concealment, teleportation, wind-thunder movement, and survival retreat.
Concealment and Escape Arts / 敛息遁术Whole-series recurring systemarc checkedLife-preserving arts around hiding aura, shifting identity, and escaping quickly.
Alchemy Arts / 炼丹术Whole-series recurring systemarc checkedAlchemy runs through Han Li resource path, from low-level breakthrough pills to immortal-world Dao pills.
Artifact Refining Arts / 炼器术Whole-series recurring systemarc checkedA hub for the crafting arts behind artifacts, spirit treasures, puppets, formation flags, and special vessels.
Bottleneck Breakthrough / 瓶颈突破Whole-series recurring systemarc checkedA hub for bottlenecks between stages, pill assistance, mental state, and resource preparation.
Formations and Restrictions / 阵法禁制Whole-series recurring systemarc checkedA recurring rule-based system used in dwellings, secret realms, sect defenses, and ancient ruins.

Mortal Realm 03 | Yue Seven Sects and Foundation Establishment

Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.

EntryArcChapter checkSummary
Great Development Art / 大衍诀Mortal Realm middle arcarc checkedA heritage art leaning toward divine sense, puppets, and complex control, representing technical cultivation in RMJI.
Protective Sword Shield / 护体剑盾Middle Azure Essence Sword ArtestimatedA defensive Azure Essence Sword Art mode with counterattack potential.
Fireball Technique / 火弹术Early Mortal Realm arcarc checkedOne of the most direct low-level attack spells in the Everlasting Spring Art system, showing basic Qi Refining combat.
Sword-Light Splitting / 剑影分光术Middle Azure Essence Sword Artarc checkedA key Azure Essence Sword Art method that turns sword light into multiple sword shadows.
Puppet Mechanism Arts / 傀儡机关术Middle Mortal Realm arcarc checkedA technical art linking mechanisms, refining, divine-sense control, and decoy tactics.
Puppet Refinement / 傀儡术Mortal Realm to Immortal World Arcarc checkedA technical cultivation route around crafting, controlling, and deploying puppets as scouts, decoys, and positional tools.
Corpse Refinement Arts / 炼尸术Demonic and ghost-path threadarc checkedA sinister refinement route that links corpse Qi, ghost-path arts, poison, and puppet-like fighting force.
Spirit Root Aptitude / 灵根资质Early Mortal Realm arcarc checkedThe foundational setting for aptitude, cultivation speed, and sect selection.
Concealment Technique / 匿身术Early Mortal Realm arcarc checkedA low-level concealment art that hides the body or softens presence through spiritual power.
Restriction-Breaking Arts / 破禁术Secret realms and ruinsarc checkedTechnical arts for breaking formations, restrictions, seals, and dwelling mechanisms.
Object-Control Technique / 驱物术 / 控物术Early Mortal Realm arcarc checkedA foundational spell for Qi Refining cultivators to move tools, magic items, and simple objects.
Three-Turn Heavy Origin Technique / 三转重元功Mortal Realm middle arcestimatedA support technique concept around re-cultivation, foundation compression, and improving mana quality.
Heavenly Eye Technique / 天眼术Early Mortal Realm arcarc checkedA basic support spell for observing cultivation, reading spiritual aura, and judging opponents.
Heaven-Reaching Treasure Formula / 通宝诀Heaven-reaching spirit treasure threadarc checkedA formula type required to wield heaven-reaching spirit treasures, emphasizing that great treasures need matching methods.
Blood-Path Arts / 血道秘术Demonic and taboo threadestimatedA hub for blood sacrifice, blood escape, bloodline consumption, and taboo enhancement.
Everlasting Spring Art / 长春功Mortal Realm early arcarc checkedAn early foundational method tied to Han Li entering cultivation, emphasizing slow accumulation, caution, and scarce resources.

Mortal Realm 04 | Chaotic Star Sea and Void Heaven Hall

Kuixing Island, Sky Star City, Outer Star Sea hunting, Void Heaven Hall, Xuan Gu, Jiyin, Zi Ling, Yuan Yao, and sea-resource loops.

EntryArcChapter checkSummary
Azure Essence Sword Art / 青元剑诀Mortal to Spirit Realmarc checkedOne of Han Li long-running sword paths, closely tied to paired flying swords and sword-formation combat.

Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension

Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.

EntryArcChapter checkSummary
Magnetic Divine Light / 元磁神光Mortal Realm middle-late arcarc checkedA special ability based on magnetic force, often used to restrain five-element powers and treasures.
Purple Apex Flame / 紫罗极火Mortal Realm middle-late arcestimatedOne of Han Li flame-ability threads, readable through strange flames, crafting, and higher combat.

Spirit Realm 01 | Ascension landing and Heavenly Abyss City

Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.

EntryArcChapter checkSummary
Ice-Flame Arts / 冰焰神通Mortal to Spirit RealmestimatedA divine-ability direction combining cold power, strange flames, and special spiritual fire.
Spirit-Insect Armor Art / 虫甲术Spirit-insect threadestimatedA spirit-insect art that forms shields or armor from controlled insects.
Great Geng Sword Formation / 大庚剑阵Mortal to Spirit Realmarc checkedA representative high-level sword-formation method tied to the Bamboo Cloudswarm Swords, emphasizing paired blades, Geng-metal sharpness, and encirclement.
Brahma Saint True Demon Art / 梵圣真魔功Spirit to Immortal Realmarc checkedA high-level art combining body refinement, demonic imagery, and powerful combat forms.
Spirit-Binding Art / 附灵术Mortal to Spirit RealmestimatedA high-risk art around binding souls, beasts, or spiritual objects to borrow power.
Sword Cultivator Path / 剑修路线Mortal to Spirit Realmarc checkedA cultivation path built from flying swords, bonded artifacts, sword formations, and sword Dao comprehension.
Sword Formation Methods / 剑阵之道Mortal to Spirit RealmestimatedA combat system formed by combining sets of flying swords with formation logic.
Spirit-Eye Abilities / 灵目神通Mortal to Spirit RealmestimatedSupportive sight abilities used to inspect restrictions, see through illusions, read spiritual changes, and track anomalies.
Bright King Art / 明王诀Around Spirit Realm arcarc checkedA body-refining and protection-oriented method that highlights physical durability in higher-level battles.
Evil-Warding Divine Thunder / 辟邪神雷Mortal to Spirit Realmarc checkedA thunder ability deeply tied to Golden Thunder Bamboo and sword treasures, used against evil, devilish, and yin methods.
Flying-Sword Control / 御剑术Mortal to Spirit Realmarc checkedThe basic sword-cultivation skill for attacking, defending, forming arrays, and restraining enemies with flying swords.
Beast-Taming Arts / 御兽术Mortal to Spirit Realmarc checkedA skill route involving spirit beasts, spirit insects, demon-beast materials, and control contracts.
Nascent Soul Leaving the Body / 元婴出窍Mortal to Spirit Realmarc checkedA concept around Nascent Soul leaving the body for escape, possession, and special combat.
Talisman Crafting / 制符术Mortal to Spirit RealmestimatedA craft around talismans and talisman treasures that can amplify combat, escape, defense, or control at lower stages.

Spirit Realm 03 | Devil Calamity and Devil Realm journey

Devil pressure, Devil Realm resources, Baohua, Yuan Cha, Six Extremes, and late Spirit Realm war scale.

EntryArcChapter checkSummary
Devil-Art System / 魔功体系Mortal Realm to Devil Realm threadarc checkedA spectrum of arts involving ancient devils, devil races, demonic cultivators, and true-devil Qi.

Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao

The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.

EntryArcChapter checkSummary
Great Five Elements Illusory World Art / 大五行幻世诀Immortal World Arcarc checkedA sequel-era high-level concept involving five elements, illusory worlds, and law construction.
Eastern Yi Wither-Bloom Scripture / 东乙枯荣经Immortal World Arcarc checkedA wood-phase art framed around life, decline, and cyclical flourishing.
Possession Secret Arts / 夺舍秘术Mortal Realm to Immortal World Arcarc checkedA hub for high-risk soul methods such as possession, body replacement, and borrowed rebirth.
Ghost-Path Arts / 鬼道功法Mortal Realm to Immortal World Arcarc checkedA hub for ghost souls, underworld-like regions, soul searching, and soul suppression.
Avatar and Clone Arts / 化身分身术Spirit Realm to Immortal World ArcestimatedA hub for avatars, clones, substitutes, and remote action methods.
Phantom Star Manual / 幻辰宝典Immortal World Arcarc checkedAn important sequel-era manual that can be read through time, illusion, and star imagery.
Golden-Body Dharma Form / 金身法相Spirit Realm to Immortal World ArcestimatedA dharma-form concept tied to body cultivation, Buddhist imagery, and powerful combat forms.
Twelve Transformations of Jingzhe / 惊蛰十二变Immortal World Arcneeds chapter checkA sequel-era ability thread involving transformation, thunder, and body application.
Lightning Escape / 雷遁Mortal Realm to Immortal World Arcarc checkedA movement route that uses thunder attributes for speed and breakout, linked to Wind-Thunder Wings and thunder materials.
Spirit Refining Art / 炼神术Immortal World Arcarc checkedA key sequel-era training direction focused on soul, divine sense, and mental carrying capacity.
Body-Refining System / 炼体体系Spirit to Immortal Realm Arcarc checkedFrom Bright King Art and Brahma Saint True Demon Art to true-spirit bloodlines, body power becomes increasingly important.
Spirit-Insect Rearing / 灵虫培育Mortal Realm to Immortal World Arcarc checkedA spirit-insect route represented by Gold-Devouring Beetles, emphasizing quantity, evolution, devouring power, and investment.
Spiritual Flame System / 灵焰体系Mortal Realm to Immortal World Arcarc checkedA hub for flame abilities, alchemy fire control, ice-flame variants, and higher law-based fire power.
Spiritual Domain Use / 灵域运用Immortal World Arcarc checkedIn the sequel, spiritual domains are used to project one law environment, suppress enemies, and reshape battlefields.
Divine-Sense Control / 神识操控Mortal Realm to Immortal World Arcarc checkedThe base ability for controlling treasures, puppets, sword formations, spirit insects, and multi-front combat.
Water Derivation Four Seasons Art / 水衍四时诀Immortal World Arcarc checkedAn art associated with water, seasonal circulation, and time-change imagery.
Soul-Searching Arts / 搜魂术Mortal Realm to Immortal World ArcestimatedDangerous arts around reading souls, extracting memories, and gathering intelligence.

Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple

Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.

EntryArcChapter checkSummary
Severing-Time Flowing-Fire Scripture / 断时流火集Immortal World True Word Sect threadarc checkedQi Mozi fire-aspected time-law scripture, one branch of True Word Sect five-element time-law system.
Mantra Wheel Scripture / 真言化轮经Immortal World Arcarc checkedOne of the Immortal World Arc core arts closely related to the law of time.

Immortal World 03 | Gray Realm and Accumulated Scale Realm

Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.

EntryArcChapter checkSummary
Gray-Realm Survival Arts / 灰界生存术Immortal World Gray Realm arcarc checkedAdaptive methods used in the Gray Realm against environmental difference, gray-Qi erosion, alien ecology, and changed resources.

Editorial Note

This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.

No 996, No ICU, Just Cultivation.