Techniques & Abilities / 功法神通
Cultivation methods, divine abilities, sword formations, body arts, and law-based arts.
Seven-Ghost Soul-Devouring Art / 七鬼噬魂大法
Opening Mortal Realm arc
A dangerous soul-art thread tied to Doctor Mo, introducing possession, souls, and the darker opening logic.
Escape-Art System / 遁法体系
Whole-series recurring system
A hub for speed, concealment, teleportation, wind-thunder movement, and survival retreat.
Concealment and Escape Arts / 敛息遁术
Whole-series recurring system
Life-preserving arts around hiding aura, shifting identity, and escaping quickly.
Alchemy Arts / 炼丹术
Whole-series recurring system
Alchemy runs through Han Li resource path, from low-level breakthrough pills to immortal-world Dao pills.
Artifact Refining Arts / 炼器术
Whole-series recurring system
A hub for the crafting arts behind artifacts, spirit treasures, puppets, formation flags, and special vessels.
Bottleneck Breakthrough / 瓶颈突破
Whole-series recurring system
A hub for bottlenecks between stages, pill assistance, mental state, and resource preparation.
Chronological Index
The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.
Mortal Realm 01 | Mortal opening and Qixuanmen
Green Ox Town, Qixuanmen, Doctor Mo, martial-sect life, and the first cultivation threshold.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Seven-Ghost Soul-Devouring Art / 七鬼噬魂大法 | Opening Mortal Realm arc | arc checked | A dangerous soul-art thread tied to Doctor Mo, introducing possession, souls, and the darker opening logic. |
Mortal Realm 02 | Foundational systems that continue later
Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Escape-Art System / 遁法体系 | Whole-series recurring system | arc checked | A hub for speed, concealment, teleportation, wind-thunder movement, and survival retreat. |
| Concealment and Escape Arts / 敛息遁术 | Whole-series recurring system | arc checked | Life-preserving arts around hiding aura, shifting identity, and escaping quickly. |
| Alchemy Arts / 炼丹术 | Whole-series recurring system | arc checked | Alchemy runs through Han Li resource path, from low-level breakthrough pills to immortal-world Dao pills. |
| Artifact Refining Arts / 炼器术 | Whole-series recurring system | arc checked | A hub for the crafting arts behind artifacts, spirit treasures, puppets, formation flags, and special vessels. |
| Bottleneck Breakthrough / 瓶颈突破 | Whole-series recurring system | arc checked | A hub for bottlenecks between stages, pill assistance, mental state, and resource preparation. |
| Formations and Restrictions / 阵法禁制 | Whole-series recurring system | arc checked | A recurring rule-based system used in dwellings, secret realms, sect defenses, and ancient ruins. |
Mortal Realm 03 | Yue Seven Sects and Foundation Establishment
Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Great Development Art / 大衍诀 | Mortal Realm middle arc | arc checked | A heritage art leaning toward divine sense, puppets, and complex control, representing technical cultivation in RMJI. |
| Protective Sword Shield / 护体剑盾 | Middle Azure Essence Sword Art | estimated | A defensive Azure Essence Sword Art mode with counterattack potential. |
| Fireball Technique / 火弹术 | Early Mortal Realm arc | arc checked | One of the most direct low-level attack spells in the Everlasting Spring Art system, showing basic Qi Refining combat. |
| Sword-Light Splitting / 剑影分光术 | Middle Azure Essence Sword Art | arc checked | A key Azure Essence Sword Art method that turns sword light into multiple sword shadows. |
| Puppet Mechanism Arts / 傀儡机关术 | Middle Mortal Realm arc | arc checked | A technical art linking mechanisms, refining, divine-sense control, and decoy tactics. |
| Puppet Refinement / 傀儡术 | Mortal Realm to Immortal World Arc | arc checked | A technical cultivation route around crafting, controlling, and deploying puppets as scouts, decoys, and positional tools. |
| Corpse Refinement Arts / 炼尸术 | Demonic and ghost-path thread | arc checked | A sinister refinement route that links corpse Qi, ghost-path arts, poison, and puppet-like fighting force. |
| Spirit Root Aptitude / 灵根资质 | Early Mortal Realm arc | arc checked | The foundational setting for aptitude, cultivation speed, and sect selection. |
| Concealment Technique / 匿身术 | Early Mortal Realm arc | arc checked | A low-level concealment art that hides the body or softens presence through spiritual power. |
| Restriction-Breaking Arts / 破禁术 | Secret realms and ruins | arc checked | Technical arts for breaking formations, restrictions, seals, and dwelling mechanisms. |
| Object-Control Technique / 驱物术 / 控物术 | Early Mortal Realm arc | arc checked | A foundational spell for Qi Refining cultivators to move tools, magic items, and simple objects. |
| Three-Turn Heavy Origin Technique / 三转重元功 | Mortal Realm middle arc | estimated | A support technique concept around re-cultivation, foundation compression, and improving mana quality. |
| Heavenly Eye Technique / 天眼术 | Early Mortal Realm arc | arc checked | A basic support spell for observing cultivation, reading spiritual aura, and judging opponents. |
| Heaven-Reaching Treasure Formula / 通宝诀 | Heaven-reaching spirit treasure thread | arc checked | A formula type required to wield heaven-reaching spirit treasures, emphasizing that great treasures need matching methods. |
| Blood-Path Arts / 血道秘术 | Demonic and taboo thread | estimated | A hub for blood sacrifice, blood escape, bloodline consumption, and taboo enhancement. |
| Everlasting Spring Art / 长春功 | Mortal Realm early arc | arc checked | An early foundational method tied to Han Li entering cultivation, emphasizing slow accumulation, caution, and scarce resources. |
Mortal Realm 04 | Chaotic Star Sea and Void Heaven Hall
Kuixing Island, Sky Star City, Outer Star Sea hunting, Void Heaven Hall, Xuan Gu, Jiyin, Zi Ling, Yuan Yao, and sea-resource loops.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Azure Essence Sword Art / 青元剑诀 | Mortal to Spirit Realm | arc checked | One of Han Li long-running sword paths, closely tied to paired flying swords and sword-formation combat. |
Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension
Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Magnetic Divine Light / 元磁神光 | Mortal Realm middle-late arc | arc checked | A special ability based on magnetic force, often used to restrain five-element powers and treasures. |
| Purple Apex Flame / 紫罗极火 | Mortal Realm middle-late arc | estimated | One of Han Li flame-ability threads, readable through strange flames, crafting, and higher combat. |
Spirit Realm 01 | Ascension landing and Heavenly Abyss City
Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Ice-Flame Arts / 冰焰神通 | Mortal to Spirit Realm | estimated | A divine-ability direction combining cold power, strange flames, and special spiritual fire. |
| Spirit-Insect Armor Art / 虫甲术 | Spirit-insect thread | estimated | A spirit-insect art that forms shields or armor from controlled insects. |
| Great Geng Sword Formation / 大庚剑阵 | Mortal to Spirit Realm | arc checked | A representative high-level sword-formation method tied to the Bamboo Cloudswarm Swords, emphasizing paired blades, Geng-metal sharpness, and encirclement. |
| Brahma Saint True Demon Art / 梵圣真魔功 | Spirit to Immortal Realm | arc checked | A high-level art combining body refinement, demonic imagery, and powerful combat forms. |
| Spirit-Binding Art / 附灵术 | Mortal to Spirit Realm | estimated | A high-risk art around binding souls, beasts, or spiritual objects to borrow power. |
| Sword Cultivator Path / 剑修路线 | Mortal to Spirit Realm | arc checked | A cultivation path built from flying swords, bonded artifacts, sword formations, and sword Dao comprehension. |
| Sword Formation Methods / 剑阵之道 | Mortal to Spirit Realm | estimated | A combat system formed by combining sets of flying swords with formation logic. |
| Spirit-Eye Abilities / 灵目神通 | Mortal to Spirit Realm | estimated | Supportive sight abilities used to inspect restrictions, see through illusions, read spiritual changes, and track anomalies. |
| Bright King Art / 明王诀 | Around Spirit Realm arc | arc checked | A body-refining and protection-oriented method that highlights physical durability in higher-level battles. |
| Evil-Warding Divine Thunder / 辟邪神雷 | Mortal to Spirit Realm | arc checked | A thunder ability deeply tied to Golden Thunder Bamboo and sword treasures, used against evil, devilish, and yin methods. |
| Flying-Sword Control / 御剑术 | Mortal to Spirit Realm | arc checked | The basic sword-cultivation skill for attacking, defending, forming arrays, and restraining enemies with flying swords. |
| Beast-Taming Arts / 御兽术 | Mortal to Spirit Realm | arc checked | A skill route involving spirit beasts, spirit insects, demon-beast materials, and control contracts. |
| Nascent Soul Leaving the Body / 元婴出窍 | Mortal to Spirit Realm | arc checked | A concept around Nascent Soul leaving the body for escape, possession, and special combat. |
| Talisman Crafting / 制符术 | Mortal to Spirit Realm | estimated | A craft around talismans and talisman treasures that can amplify combat, escape, defense, or control at lower stages. |
Spirit Realm 03 | Devil Calamity and Devil Realm journey
Devil pressure, Devil Realm resources, Baohua, Yuan Cha, Six Extremes, and late Spirit Realm war scale.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Devil-Art System / 魔功体系 | Mortal Realm to Devil Realm thread | arc checked | A spectrum of arts involving ancient devils, devil races, demonic cultivators, and true-devil Qi. |
Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao
The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Great Five Elements Illusory World Art / 大五行幻世诀 | Immortal World Arc | arc checked | A sequel-era high-level concept involving five elements, illusory worlds, and law construction. |
| Eastern Yi Wither-Bloom Scripture / 东乙枯荣经 | Immortal World Arc | arc checked | A wood-phase art framed around life, decline, and cyclical flourishing. |
| Possession Secret Arts / 夺舍秘术 | Mortal Realm to Immortal World Arc | arc checked | A hub for high-risk soul methods such as possession, body replacement, and borrowed rebirth. |
| Ghost-Path Arts / 鬼道功法 | Mortal Realm to Immortal World Arc | arc checked | A hub for ghost souls, underworld-like regions, soul searching, and soul suppression. |
| Avatar and Clone Arts / 化身分身术 | Spirit Realm to Immortal World Arc | estimated | A hub for avatars, clones, substitutes, and remote action methods. |
| Phantom Star Manual / 幻辰宝典 | Immortal World Arc | arc checked | An important sequel-era manual that can be read through time, illusion, and star imagery. |
| Golden-Body Dharma Form / 金身法相 | Spirit Realm to Immortal World Arc | estimated | A dharma-form concept tied to body cultivation, Buddhist imagery, and powerful combat forms. |
| Twelve Transformations of Jingzhe / 惊蛰十二变 | Immortal World Arc | needs chapter check | A sequel-era ability thread involving transformation, thunder, and body application. |
| Lightning Escape / 雷遁 | Mortal Realm to Immortal World Arc | arc checked | A movement route that uses thunder attributes for speed and breakout, linked to Wind-Thunder Wings and thunder materials. |
| Spirit Refining Art / 炼神术 | Immortal World Arc | arc checked | A key sequel-era training direction focused on soul, divine sense, and mental carrying capacity. |
| Body-Refining System / 炼体体系 | Spirit to Immortal Realm Arc | arc checked | From Bright King Art and Brahma Saint True Demon Art to true-spirit bloodlines, body power becomes increasingly important. |
| Spirit-Insect Rearing / 灵虫培育 | Mortal Realm to Immortal World Arc | arc checked | A spirit-insect route represented by Gold-Devouring Beetles, emphasizing quantity, evolution, devouring power, and investment. |
| Spiritual Flame System / 灵焰体系 | Mortal Realm to Immortal World Arc | arc checked | A hub for flame abilities, alchemy fire control, ice-flame variants, and higher law-based fire power. |
| Spiritual Domain Use / 灵域运用 | Immortal World Arc | arc checked | In the sequel, spiritual domains are used to project one law environment, suppress enemies, and reshape battlefields. |
| Divine-Sense Control / 神识操控 | Mortal Realm to Immortal World Arc | arc checked | The base ability for controlling treasures, puppets, sword formations, spirit insects, and multi-front combat. |
| Water Derivation Four Seasons Art / 水衍四时诀 | Immortal World Arc | arc checked | An art associated with water, seasonal circulation, and time-change imagery. |
| Soul-Searching Arts / 搜魂术 | Mortal Realm to Immortal World Arc | estimated | Dangerous arts around reading souls, extracting memories, and gathering intelligence. |
Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple
Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Severing-Time Flowing-Fire Scripture / 断时流火集 | Immortal World True Word Sect thread | arc checked | Qi Mozi fire-aspected time-law scripture, one branch of True Word Sect five-element time-law system. |
| Mantra Wheel Scripture / 真言化轮经 | Immortal World Arc | arc checked | One of the Immortal World Arc core arts closely related to the law of time. |
Immortal World 03 | Gray Realm and Accumulated Scale Realm
Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Gray-Realm Survival Arts / 灰界生存术 | Immortal World Gray Realm arc | arc checked | Adaptive methods used in the Gray Realm against environmental difference, gray-Qi erosion, alien ecology, and changed resources. |
Editorial Note
This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.