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Realms & Regions / 界域地理

Mortal Realm, Chaotic Star Sea, Spirit Realm, Devil Realm, Immortal Realm, Gray Realm, and more.

Realm Maps

Mortal Realm Map

A route sketch from the village and Yue sects through the Chaotic Star Sea, Great Jin, and spatial nodes.

  1. 01Green Ox Town / Qixuanmen

    Mortal origin and the opening martial-sect gateway.

    Opening through Qixuanmen selectionDeparture and entry establish the mortal origin.

  2. 02Yue State / Yellow Maple Valley

    Entry into formal sect cultivation.

    Tainan gathering through Yellow Maple Valley entryEntry into the Yue Seven Sects system.

  3. 03Blood Forbidden Land

    Foundation resources and low-level secret-realm contest.

    Blood Forbidden Land trial segmentContest for Foundation Establishment herbs.

  4. 04Heavenly South / Mulan Grassland

    Righteous-demonic pressure, regional war, and changed status after return.

    Yue war and return to Heavenly South segmentsRegional war and reshaped old ties.

  5. 05Chaotic Star Sea

    Maritime rogue cultivation, beast hunting, demon cores, and Void Heaven Hall.

    Chaotic Star Sea foothold around Void Heaven HallMaritime resource loop and high-level faction games.

  6. 06Outer Star Sea

    Demon-beast materials and the sea-resource economy.

    Outer Star Sea beast-hunting segmentDemon cores, materials, and trade resources accumulate.

  7. 07Great Jin

    Late Mortal Realm stage for stronger sects, clans, and old monsters.

    Great Jin journey segmentLate Mortal Realm map expansion.

  8. 08Kunwu Mountain / Demonfall Valley

    Ancient ruins, ancient devils, and high-level schemes.

    Demonfall Valley and Kunwu Mountain ruins segmentsAncient devils, treasures, and old-monster games converge.

  9. 09Spatial Node

    Risky cross-realm gateway from Mortal Realm to Spirit Realm.

    Post-Spirit-Transformation spatial-node ascension segmentMortal Realm story enters cross-realm risk.

Schematic reading maps only: positions show narrative sequence and regional relationship, not official scale or exact geography.

Qixuanmen Mountain Region / 七玄门山地

Opening arc

The mountain region of Han Li mortal starting point, carrying martial society, herb plots, and Doctor Mo thread.

Green Ox Town / 青牛镇

Opening background

A geographic memory entry for Han Li origin and mortal family background.

Spirit Veins / 灵脉

Dwelling and sect resource thread

One of the most important geographical resources for sect grounds, caves, herb gardens, and seclusion.

Mundane World / 世俗界

Whole-series background

The ordinary human social space that coexists with, yet remains separated from, the cultivation world.

Yellow Maple Valley Grounds / 黄枫谷山门

Early Mortal Realm arc

An important space after Han Li formally enters sect cultivation society.

Spatial Rifts / 空间裂缝

Cross-realm and secret-realm thread

A dangerous spatial phenomenon tied to ascension, secret realms, and high-level combat.

Chronological Index

The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.

Mortal Realm 01 | Mortal opening and Qixuanmen

Green Ox Town, Qixuanmen, Doctor Mo, martial-sect life, and the first cultivation threshold.

EntryArcChapter checkSummary
Qixuanmen Mountain Region / 七玄门山地Opening arcarc checkedThe mountain region of Han Li mortal starting point, carrying martial society, herb plots, and Doctor Mo thread.
Green Ox Town / 青牛镇Opening backgroundarc checkedA geographic memory entry for Han Li origin and mortal family background.

Mortal Realm 02 | Foundational systems that continue later

Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.

EntryArcChapter checkSummary
Spirit Veins / 灵脉Dwelling and sect resource threadarc checkedOne of the most important geographical resources for sect grounds, caves, herb gardens, and seclusion.
Mundane World / 世俗界Whole-series backgroundarc checkedThe ordinary human social space that coexists with, yet remains separated from, the cultivation world.

Mortal Realm 03 | Yue Seven Sects and Foundation Establishment

Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.

EntryArcChapter checkSummary
Yellow Maple Valley Grounds / 黄枫谷山门Early Mortal Realm arcarc checkedAn important space after Han Li formally enters sect cultivation society.
Spatial Rifts / 空间裂缝Cross-realm and secret-realm threadarc checkedA dangerous spatial phenomenon tied to ascension, secret realms, and high-level combat.
Mulan Grassland / 慕兰草原Middle Mortal Realm arcarc checkedAn important geographic space around Heavenly South regional war and Mulan spell warriors.
Mortal Realm / 人界Main original-series stagearc checkedThe main stage of the original novel, spanning villages, martial sects, cultivation sects, secret realms, and regional states.
Heavenly South / 天南Mortal Realm early-middle arcarc checkedAn important early cultivation region, carrying the Yue sects and regional cultivator landscape.
Blood Forbidden Land / 血色禁地Early Mortal Realm arcarc checkedAn important secret realm where low-level Yue sect disciples compete for Foundation materials.
Masking Moon Sect Region / 掩月宗区域Early Mortal Realm arcestimatedThe early sect space tied to Nangong Wan and the Seven Sects of Yue structure.
Underworld Realm / 阴司之界Reincarnation and ghost-path threadestimatedA realm concept tied to yin souls, reincarnation, ghost arts, and post-death destination.
Yue State / 越国Early Mortal Realm arcarc checkedOne of Han Li early core cultivation regions, carrying the seven sects, forbidden land, and righteous-demonic pressure.

Mortal Realm 04 | Chaotic Star Sea and Void Heaven Hall

Kuixing Island, Sky Star City, Outer Star Sea hunting, Void Heaven Hall, Xuan Gu, Jiyin, Zi Ling, Yuan Yao, and sea-resource loops.

EntryArcChapter checkSummary
Kuixing Island / 魁星岛Chaotic Star Sea arcarc checkedAn important island location where Han Li engages with Chaotic Star Sea cultivation ecology.
Chaotic Star Sea / 乱星海Mortal Realm middle arcarc checkedA key maritime region of islands, secret realms, and competing high-level factions.
Miao Yin Sea Area / 妙音门海域Chaotic Star Sea arcarc checkedA spatial entry for Miao Yin Sect, personal ties, trade, and Zi Ling threads.
Inner Star Sea / 内星海Chaotic Star Sea arcarc checkedA Chaotic Star Sea zone closer to faction order, island cultivators, and trade networks.
Sky Star City / 天星城Chaotic Star Sea arcarc checkedA core Chaotic Star Sea city for order, trade, Star Palace influence, and maritime cultivator activity.
Outer Star Sea / 外星海Chaotic Star Sea arcarc checkedA Chaotic Star Sea zone associated with demon-beast hunting, resource gathering, and dangerous exploration.
Void Heaven Hall / 虚天殿Chaotic Star Sea arcarc checkedA core secret-realm space in the Chaotic Star Sea, tightly linked to the Void Heaven Cauldron.

Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension

Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.

EntryArcChapter checkSummary
Great Jin / 大晋Mortal Realm late arcarc checkedA denser and larger late-stage Mortal Realm cultivation region.
Cold-Flame Palace Region / 寒焰宫地Late Mortal ice-flame threadestimatedA regional hub for Lesser Pole Palace, cold flames, ice materials, and late Mortal Realm high-level cultivators.
Kunwu Mountain / 昆吾山Late Mortal Realm arcarc checkedA very important late Mortal Realm ruin involving Great Jin powers, ancient treasures, and many high-level cultivators.
Demonfall Valley / 坠魔谷Mortal Realm middle-late arcarc checkedAn important Mortal Realm danger zone and ruin space linked to ancient devils, treasures, and high-level exploration.

Spirit Realm 01 | Ascension landing and Heavenly Abyss City

Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.

EntryArcChapter checkSummary
Flying Spirit Region / 飞灵族地域Spirit Realm arcarc checkedA region tied to Flying Spirit branches, true-spirit bloodline competition, and Han Li Spirit Realm identity threads.
Broad Cold Realm / 广寒界Spirit Realm arcarc checkedA Spirit Realm special space suited to opportunities, secret-realm rules, and multi-race participation.
Spirit Realm / 灵界After ascensionarc checkedA higher world after ascension, featuring many races, upgraded resources, and border conflicts.
Spirit Realm Wilderness Frontier / 灵界蛮荒边境Spirit Realmarc checkedThe frontier beyond human-demon cities, where alien peoples, ancient beasts, and resource sites intersect.
Wilderness World / 蛮荒世界Spirit Realm arcarc checkedA broad Spirit Realm space tied to alien peoples, demon beasts, true spirits, and wilderness resources.
Nether River Land / 冥河之地Spirit Realm relatedarc checkedA dangerous region concept tied to yin-underworld motifs, ghost-path arts, souls, and special materials.
Reverse Spirit Channel / 逆灵通道Mortal to Spirit RealmestimatedA special channel concept connecting Mortal and Spirit Realms for upper-realm support or cross-realm action.
Heavenly Abyss City Region / 天渊城区域Early Spirit Realm arcarc checkedAn important human defensive region and order that Han Li encounters after ascending to the Spirit Realm.
Small Spirit Heaven / 小灵天Spirit Realm relatedestimatedA region concept between special space, secret realm, and higher-world pocket domain.

Spirit Realm 03 | Devil Calamity and Devil Realm journey

Devil pressure, Devil Realm resources, Baohua, Yuan Cha, Six Extremes, and late Spirit Realm war scale.

EntryArcChapter checkSummary
Devil Calamity Battlefields / 魔劫战场Spirit to Devil Realm threadarc checkedBattlefield regions for devil invasion, racial defenses, and large-scale combat.
Devil Realm / 魔界Devil Realm threadarc checkedThe realm of devil races, devilish Qi, devil crystals, and cross-realm conflict.
Demon Gold Mountains / 魔金山脉Spirit to Devil Realm threadestimatedA mountain-region concept tied to devil Qi, devil resources, and high-risk exploration.
Devil Source Sea / 魔源海Devil Realm threadestimatedA high-risk Devil Realm region concept supporting devil Qi, devil materials, and cross-realm conflict.
Ancient Devil Realm / 上古魔界Devil-race origin threadarc checkedA realm concept tied to ancient devils, true devil Qi, and the source of devil transformation.

Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao

The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.

EntryArcChapter checkSummary
North Cold Immortal Domain / 北寒仙域Early Immortal World Arcarc checkedA key early sequel region carrying Han Li post-entry sect, palace, and pursuit threads.
North Cold Immortal Domain Core / 北寒仙域核心区Early Immortal World Arcarc checkedA core early sequel region for immortal-domain order, immortal-palace pressure, and Candle Dragon Dao activity.
Cultivator Market / 坊市Mortal Realm to Immortal World Arcarc checkedA market scene for rogue-cultivator trade, low-level materials, intelligence, and pre-auction exchange.
Black Wind Island Region / 黑风岛区域Early Immortal World Arcarc checkedAn early sequel region linking Black Wind Sea, island powers, and Han Li foothold.
Black Wind Sea / 黑风海域Early Immortal World Arcarc checkedAn early sequel region with borderland, maritime, and fugitive-route flavor.
Auction House / 拍卖会场Mortal Realm to Immortal World Arcarc checkedA venue where costly pills, ancient treasures, intelligence, and rare materials circulate.
Immortal Realm / 仙界Immortal World Arcarc checkedThe main higher world of the sequel, centered on immortal realms, laws, and great factions.
Immortal Prison Transfer Routes / 仙狱押解路线Immortal World ArcestimatedRoute spaces tied to pursuit, transfer, custody, and escape under Heavenly Court or palace order.
True Word Sect Core Ruins / 真言门核心遗迹Immortal World historical threadarc checkedA ruin thread where True Word Sect inheritance, time law, and historical karma concentrate.
Candle Dragon Dao Grounds / 烛龙道山门Early Immortal World Arcarc checkedThe cultivation, mission, and sect-life space connected to Candle Dragon Dao.

Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple

Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.

EntryArcChapter checkSummary
Reincarnation Palace Strongholds / 轮回殿据点Immortal World Arcarc checkedA hub for activity spaces related to Reincarnation Palace.
Reincarnation Palace Routes / 轮回殿行动路线Immortal World Arcarc checkedA route hub for Reincarnation Palace missions, strongholds, teleportation, and identity shifts.
Heavenly Court Prisons / 天庭牢狱Immortal World ArcestimatedA space thread within Heavenly Court order around punishment, pursuit, and imprisonment.
Heavenly Court Territory / 天庭统辖区Immortal World Arcarc checkedA hub term for immortal-world political spaces under Heavenly Court influence.
True Word Sect Ruins / 真言门遗迹Immortal World historical threadarc checkedA ruin location carrying True Word Sect inheritance, time-law clues, and historical mysteries.

Immortal World 03 | Gray Realm and Accumulated Scale Realm

Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.

EntryArcChapter checkSummary
Gray Realm / 灰界Immortal World middle-late arcarc checkedAn important heterogeneous realm in the sequel with distinct ecology, peoples, and material systems.
Gray-Realm Cities / 灰界城池Immortal World Gray Realm arcarc checkedA hub for cities and settlements within Gray Realm society.
Gray-Realm Wastes / 灰界荒域Immortal World Gray Realm arcarc checkedA hub for wastes outside Gray Realm cities, alien beasts, resource points, and survival risk.
Gray-Realm Resource Fields / 灰界资源场Immortal World Gray Realm arcarc checkedA hub for gray crystals, alien beasts, Gray Realm materials, and contested resource sites.
Accumulated Scale Realm / 积鳞空境Immortal World special spacearc checkedA sequel special-space thread with strong trial, survival, and alien-rule qualities.

Editorial Note

This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.

No 996, No ICU, Just Cultivation.