Realms & Regions / 界域地理
Mortal Realm, Chaotic Star Sea, Spirit Realm, Devil Realm, Immortal Realm, Gray Realm, and more.
Realm Maps
Mortal Realm Map
A route sketch from the village and Yue sects through the Chaotic Star Sea, Great Jin, and spatial nodes.
- 01Green Ox Town / Qixuanmen
Mortal origin and the opening martial-sect gateway.
- 02Yue State / Yellow Maple Valley
Entry into formal sect cultivation.
- 03Blood Forbidden Land
Foundation resources and low-level secret-realm contest.
- 04Heavenly South / Mulan Grassland
Righteous-demonic pressure, regional war, and changed status after return.
- 05Chaotic Star Sea
Maritime rogue cultivation, beast hunting, demon cores, and Void Heaven Hall.
- 06Outer Star Sea
Demon-beast materials and the sea-resource economy.
- 07Great Jin
Late Mortal Realm stage for stronger sects, clans, and old monsters.
- 08Kunwu Mountain / Demonfall Valley
Ancient ruins, ancient devils, and high-level schemes.
- 09Spatial Node
Risky cross-realm gateway from Mortal Realm to Spirit Realm.
Schematic reading maps only: positions show narrative sequence and regional relationship, not official scale or exact geography.
Qixuanmen Mountain Region / 七玄门山地
Opening arc
The mountain region of Han Li mortal starting point, carrying martial society, herb plots, and Doctor Mo thread.
Green Ox Town / 青牛镇
Opening background
A geographic memory entry for Han Li origin and mortal family background.
Spirit Veins / 灵脉
Dwelling and sect resource thread
One of the most important geographical resources for sect grounds, caves, herb gardens, and seclusion.
Mundane World / 世俗界
Whole-series background
The ordinary human social space that coexists with, yet remains separated from, the cultivation world.
Yellow Maple Valley Grounds / 黄枫谷山门
Early Mortal Realm arc
An important space after Han Li formally enters sect cultivation society.
Spatial Rifts / 空间裂缝
Cross-realm and secret-realm thread
A dangerous spatial phenomenon tied to ascension, secret realms, and high-level combat.
Chronological Index
The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.
Mortal Realm 01 | Mortal opening and Qixuanmen
Green Ox Town, Qixuanmen, Doctor Mo, martial-sect life, and the first cultivation threshold.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Qixuanmen Mountain Region / 七玄门山地 | Opening arc | arc checked | The mountain region of Han Li mortal starting point, carrying martial society, herb plots, and Doctor Mo thread. |
| Green Ox Town / 青牛镇 | Opening background | arc checked | A geographic memory entry for Han Li origin and mortal family background. |
Mortal Realm 02 | Foundational systems that continue later
Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Spirit Veins / 灵脉 | Dwelling and sect resource thread | arc checked | One of the most important geographical resources for sect grounds, caves, herb gardens, and seclusion. |
| Mundane World / 世俗界 | Whole-series background | arc checked | The ordinary human social space that coexists with, yet remains separated from, the cultivation world. |
Mortal Realm 03 | Yue Seven Sects and Foundation Establishment
Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Yellow Maple Valley Grounds / 黄枫谷山门 | Early Mortal Realm arc | arc checked | An important space after Han Li formally enters sect cultivation society. |
| Spatial Rifts / 空间裂缝 | Cross-realm and secret-realm thread | arc checked | A dangerous spatial phenomenon tied to ascension, secret realms, and high-level combat. |
| Mulan Grassland / 慕兰草原 | Middle Mortal Realm arc | arc checked | An important geographic space around Heavenly South regional war and Mulan spell warriors. |
| Mortal Realm / 人界 | Main original-series stage | arc checked | The main stage of the original novel, spanning villages, martial sects, cultivation sects, secret realms, and regional states. |
| Heavenly South / 天南 | Mortal Realm early-middle arc | arc checked | An important early cultivation region, carrying the Yue sects and regional cultivator landscape. |
| Blood Forbidden Land / 血色禁地 | Early Mortal Realm arc | arc checked | An important secret realm where low-level Yue sect disciples compete for Foundation materials. |
| Masking Moon Sect Region / 掩月宗区域 | Early Mortal Realm arc | estimated | The early sect space tied to Nangong Wan and the Seven Sects of Yue structure. |
| Underworld Realm / 阴司之界 | Reincarnation and ghost-path thread | estimated | A realm concept tied to yin souls, reincarnation, ghost arts, and post-death destination. |
| Yue State / 越国 | Early Mortal Realm arc | arc checked | One of Han Li early core cultivation regions, carrying the seven sects, forbidden land, and righteous-demonic pressure. |
Mortal Realm 04 | Chaotic Star Sea and Void Heaven Hall
Kuixing Island, Sky Star City, Outer Star Sea hunting, Void Heaven Hall, Xuan Gu, Jiyin, Zi Ling, Yuan Yao, and sea-resource loops.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Kuixing Island / 魁星岛 | Chaotic Star Sea arc | arc checked | An important island location where Han Li engages with Chaotic Star Sea cultivation ecology. |
| Chaotic Star Sea / 乱星海 | Mortal Realm middle arc | arc checked | A key maritime region of islands, secret realms, and competing high-level factions. |
| Miao Yin Sea Area / 妙音门海域 | Chaotic Star Sea arc | arc checked | A spatial entry for Miao Yin Sect, personal ties, trade, and Zi Ling threads. |
| Inner Star Sea / 内星海 | Chaotic Star Sea arc | arc checked | A Chaotic Star Sea zone closer to faction order, island cultivators, and trade networks. |
| Sky Star City / 天星城 | Chaotic Star Sea arc | arc checked | A core Chaotic Star Sea city for order, trade, Star Palace influence, and maritime cultivator activity. |
| Outer Star Sea / 外星海 | Chaotic Star Sea arc | arc checked | A Chaotic Star Sea zone associated with demon-beast hunting, resource gathering, and dangerous exploration. |
| Void Heaven Hall / 虚天殿 | Chaotic Star Sea arc | arc checked | A core secret-realm space in the Chaotic Star Sea, tightly linked to the Void Heaven Cauldron. |
Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension
Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Great Jin / 大晋 | Mortal Realm late arc | arc checked | A denser and larger late-stage Mortal Realm cultivation region. |
| Cold-Flame Palace Region / 寒焰宫地 | Late Mortal ice-flame thread | estimated | A regional hub for Lesser Pole Palace, cold flames, ice materials, and late Mortal Realm high-level cultivators. |
| Kunwu Mountain / 昆吾山 | Late Mortal Realm arc | arc checked | A very important late Mortal Realm ruin involving Great Jin powers, ancient treasures, and many high-level cultivators. |
| Demonfall Valley / 坠魔谷 | Mortal Realm middle-late arc | arc checked | An important Mortal Realm danger zone and ruin space linked to ancient devils, treasures, and high-level exploration. |
Spirit Realm 01 | Ascension landing and Heavenly Abyss City
Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Flying Spirit Region / 飞灵族地域 | Spirit Realm arc | arc checked | A region tied to Flying Spirit branches, true-spirit bloodline competition, and Han Li Spirit Realm identity threads. |
| Broad Cold Realm / 广寒界 | Spirit Realm arc | arc checked | A Spirit Realm special space suited to opportunities, secret-realm rules, and multi-race participation. |
| Spirit Realm / 灵界 | After ascension | arc checked | A higher world after ascension, featuring many races, upgraded resources, and border conflicts. |
| Spirit Realm Wilderness Frontier / 灵界蛮荒边境 | Spirit Realm | arc checked | The frontier beyond human-demon cities, where alien peoples, ancient beasts, and resource sites intersect. |
| Wilderness World / 蛮荒世界 | Spirit Realm arc | arc checked | A broad Spirit Realm space tied to alien peoples, demon beasts, true spirits, and wilderness resources. |
| Nether River Land / 冥河之地 | Spirit Realm related | arc checked | A dangerous region concept tied to yin-underworld motifs, ghost-path arts, souls, and special materials. |
| Reverse Spirit Channel / 逆灵通道 | Mortal to Spirit Realm | estimated | A special channel concept connecting Mortal and Spirit Realms for upper-realm support or cross-realm action. |
| Heavenly Abyss City Region / 天渊城区域 | Early Spirit Realm arc | arc checked | An important human defensive region and order that Han Li encounters after ascending to the Spirit Realm. |
| Small Spirit Heaven / 小灵天 | Spirit Realm related | estimated | A region concept between special space, secret realm, and higher-world pocket domain. |
Spirit Realm 03 | Devil Calamity and Devil Realm journey
Devil pressure, Devil Realm resources, Baohua, Yuan Cha, Six Extremes, and late Spirit Realm war scale.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Devil Calamity Battlefields / 魔劫战场 | Spirit to Devil Realm thread | arc checked | Battlefield regions for devil invasion, racial defenses, and large-scale combat. |
| Devil Realm / 魔界 | Devil Realm thread | arc checked | The realm of devil races, devilish Qi, devil crystals, and cross-realm conflict. |
| Demon Gold Mountains / 魔金山脉 | Spirit to Devil Realm thread | estimated | A mountain-region concept tied to devil Qi, devil resources, and high-risk exploration. |
| Devil Source Sea / 魔源海 | Devil Realm thread | estimated | A high-risk Devil Realm region concept supporting devil Qi, devil materials, and cross-realm conflict. |
| Ancient Devil Realm / 上古魔界 | Devil-race origin thread | arc checked | A realm concept tied to ancient devils, true devil Qi, and the source of devil transformation. |
Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao
The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| North Cold Immortal Domain / 北寒仙域 | Early Immortal World Arc | arc checked | A key early sequel region carrying Han Li post-entry sect, palace, and pursuit threads. |
| North Cold Immortal Domain Core / 北寒仙域核心区 | Early Immortal World Arc | arc checked | A core early sequel region for immortal-domain order, immortal-palace pressure, and Candle Dragon Dao activity. |
| Cultivator Market / 坊市 | Mortal Realm to Immortal World Arc | arc checked | A market scene for rogue-cultivator trade, low-level materials, intelligence, and pre-auction exchange. |
| Black Wind Island Region / 黑风岛区域 | Early Immortal World Arc | arc checked | An early sequel region linking Black Wind Sea, island powers, and Han Li foothold. |
| Black Wind Sea / 黑风海域 | Early Immortal World Arc | arc checked | An early sequel region with borderland, maritime, and fugitive-route flavor. |
| Auction House / 拍卖会场 | Mortal Realm to Immortal World Arc | arc checked | A venue where costly pills, ancient treasures, intelligence, and rare materials circulate. |
| Immortal Realm / 仙界 | Immortal World Arc | arc checked | The main higher world of the sequel, centered on immortal realms, laws, and great factions. |
| Immortal Prison Transfer Routes / 仙狱押解路线 | Immortal World Arc | estimated | Route spaces tied to pursuit, transfer, custody, and escape under Heavenly Court or palace order. |
| True Word Sect Core Ruins / 真言门核心遗迹 | Immortal World historical thread | arc checked | A ruin thread where True Word Sect inheritance, time law, and historical karma concentrate. |
| Candle Dragon Dao Grounds / 烛龙道山门 | Early Immortal World Arc | arc checked | The cultivation, mission, and sect-life space connected to Candle Dragon Dao. |
Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple
Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Reincarnation Palace Strongholds / 轮回殿据点 | Immortal World Arc | arc checked | A hub for activity spaces related to Reincarnation Palace. |
| Reincarnation Palace Routes / 轮回殿行动路线 | Immortal World Arc | arc checked | A route hub for Reincarnation Palace missions, strongholds, teleportation, and identity shifts. |
| Heavenly Court Prisons / 天庭牢狱 | Immortal World Arc | estimated | A space thread within Heavenly Court order around punishment, pursuit, and imprisonment. |
| Heavenly Court Territory / 天庭统辖区 | Immortal World Arc | arc checked | A hub term for immortal-world political spaces under Heavenly Court influence. |
| True Word Sect Ruins / 真言门遗迹 | Immortal World historical thread | arc checked | A ruin location carrying True Word Sect inheritance, time-law clues, and historical mysteries. |
Immortal World 03 | Gray Realm and Accumulated Scale Realm
Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Gray Realm / 灰界 | Immortal World middle-late arc | arc checked | An important heterogeneous realm in the sequel with distinct ecology, peoples, and material systems. |
| Gray-Realm Cities / 灰界城池 | Immortal World Gray Realm arc | arc checked | A hub for cities and settlements within Gray Realm society. |
| Gray-Realm Wastes / 灰界荒域 | Immortal World Gray Realm arc | arc checked | A hub for wastes outside Gray Realm cities, alien beasts, resource points, and survival risk. |
| Gray-Realm Resource Fields / 灰界资源场 | Immortal World Gray Realm arc | arc checked | A hub for gray crystals, alien beasts, Gray Realm materials, and contested resource sites. |
| Accumulated Scale Realm / 积鳞空境 | Immortal World special space | arc checked | A sequel special-space thread with strong trial, survival, and alien-rule qualities. |
Editorial Note
This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.