Races & Peoples / 种族族群
Humans, demon races, devil races, spirit races, gray immortals, true spirits, and other peoples.
Variant Spirit Beasts / 变异灵兽
Beast-taming and demon-beast thread
Spirit beasts whose abilities mutate during advancement or environmental influence.
Ghosts and Yin Souls / 鬼物阴魂
Ghost-path thread
A hub for yin souls, ghosts, remnant spirits, and underworld-like beings.
Spirit Plants / 灵植
Resource ecology thread
A plant-life hub for herbs, spirit trees, fruits, and garden ecology.
Mulan People / 慕兰族
Mulan Grassland
A grassland people tied to spell-warriors, regional war, and non-sect cultivation systems.
Avian Demon Cultivators / 禽类妖修
Demon and flying-spirit thread
A demon-cultivator branch associated with speed, wind-thunder power, avian bloodlines, and escape arts.
Corpse Cultivators and Corpse Kings / 尸修尸王
Ghost and corpse-path thread
Unusual cultivator-beings formed around corpse Qi, corpse refinement, and special bodies.
Chronological Index
The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.
Mortal Realm 03 | Yue Seven Sects and Foundation Establishment
Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Variant Spirit Beasts / 变异灵兽 | Beast-taming and demon-beast thread | estimated | Spirit beasts whose abilities mutate during advancement or environmental influence. |
| Ghosts and Yin Souls / 鬼物阴魂 | Ghost-path thread | arc checked | A hub for yin souls, ghosts, remnant spirits, and underworld-like beings. |
| Spirit Plants / 灵植 | Resource ecology thread | arc checked | A plant-life hub for herbs, spirit trees, fruits, and garden ecology. |
| Mulan People / 慕兰族 | Mulan Grassland | arc checked | A grassland people tied to spell-warriors, regional war, and non-sect cultivation systems. |
| Avian Demon Cultivators / 禽类妖修 | Demon and flying-spirit thread | estimated | A demon-cultivator branch associated with speed, wind-thunder power, avian bloodlines, and escape arts. |
| Corpse Cultivators and Corpse Kings / 尸修尸王 | Ghost and corpse-path thread | arc checked | Unusual cultivator-beings formed around corpse Qi, corpse refinement, and special bodies. |
| Heavenly Phoenix Lineage / 天凤血脉 | True-spirit thread | estimated | A true-spirit lineage thread around heavenly phoenix ancestry and high-level demon-race inheritance. |
| Tuwu People / 突兀族 | Grassland and sacred-beast thread | estimated | A people contrasted with the Mulan, tied to Tianlan belief and grassland conflicts. |
| True Dragon Lineage / 真龙血脉 | True-spirit thread | estimated | A thread for true-dragon bloodlines and true-spirit pressure. |
Mortal Realm 04 | Chaotic Star Sea and Void Heaven Hall
Kuixing Island, Sky Star City, Outer Star Sea hunting, Void Heaven Hall, Xuan Gu, Jiyin, Zi Ling, Yuan Yao, and sea-resource loops.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Sea Race / 海族 | Chaotic Star Sea and maritime ecology | estimated | A maritime people concept supporting Chaotic Star Sea ecology, sea beasts, islands, and trade. |
Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension
Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Yan People / 燕族 | Heavenly South background | estimated | A human subgroup and regional identity thread tied to Heavenly South. |
Spirit Realm 01 | Ascension landing and Heavenly Abyss City
Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Flying Spirit Race / 飞灵族 | Spirit Realm | arc checked | A Spirit Realm race branch with distinctive traits. |
| Mayfly Race / 蜉蝣族 | Spirit Realm | estimated | One of the more recognizable peoples in the Spirit Realm multi-race setting. |
| Spirit Race / 灵族 | Spirit Realm | estimated | One of the important peoples in the multi-race structure of the Spirit Realm. |
| Wood Race / 木族 | Spirit Realm multi-race structure | estimated | One race within the Spirit Realm multi-race map, expanding the setting beyond human-centered cultivation. |
| Human Race / 人族 | Whole series | arc checked | Han Li race and one of the main viewpoints across the mortal, spirit, and immortal worlds. |
| Tianpeng Race / 天鹏族 | Spirit Realm | estimated | A branch related to the Flying Spirit Race, linked to true-spirit bloodlines, speed, and avian imagery. |
| Demon Beasts / 妖兽 | Mortal to Spirit Realm | arc checked | Demon beasts provide combat threat, material supply, demon-core economy, and comparison with spirit companions. |
| Demon Race / 妖族 | Mortal to Spirit Realm | arc checked | A major race system composed of demonic beasts, transformed cultivators, and high-level demon peoples. |
| Yaksha Race / 夜叉族 | Spirit Realm multi-race structure | estimated | A Spirit Realm nonhuman race that expands racial conflict and geopolitical pressure. |
| Shadow Race / 影族 | Spirit Realm multi-race structure | needs chapter check | A Spirit Realm people thread that can connect concealment, assassination, space, and alien ecology. |
Spirit Realm 02 | Multi-race regions, Broad Cold Realm, and Great Ascension
Flying Spirit peoples, true-spirit bloodlines, Broad Cold Realm, Nether River, wilderness pressure, and Great Ascension progress.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Ancient Beasts / 古兽 | Spirit Realm and wilderness | estimated | A beast class tied to ancient bloodlines, wilderness ecology, and high-level materials. |
| Kunpeng Lineage / 鲲鹏血脉 | Flying Spirit and true-spirit thread | estimated | A true-spirit bloodline thread around Kunpeng, Tianpeng, speed, and avian imagery. |
| Wild Ancient Species / 蛮荒异种 | Spirit Realm and wilderness | arc checked | A hub for ancient-bloodline beasts, variant ecology, and high-level materials. |
| Mother of Locusts / 螟虫之母 | Late Spirit Realm arc | arc checked | An important late Spirit Realm calamity-level existence tied to insect races, realm crisis, and high-level cooperation. |
| Locust Race / 螟虫族 | Late Spirit Realm arc | arc checked | A late Spirit Realm insect-race threat thread with strong pressure. |
Spirit Realm 03 | Devil Calamity and Devil Realm journey
Devil pressure, Devil Realm resources, Baohua, Yuan Cha, Six Extremes, and late Spirit Realm war scale.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Ancient Devils / 古魔 | Mortal to Devil Realm thread | arc checked | A more ancient and threatening devilish presence than ordinary devil-race figures. |
| Devil Race / 魔族 | Devil Realm related | arc checked | The core race tied to the Devil Realm, devilish Qi, devil arts, and cross-realm war. |
| Devil Sacred Ancestors / 魔族圣祖 | Spirit to Devil Realm thread | arc checked | A top-level devil-race power group representing cross-realm war and high-level devil-art pressure. |
| Devil Lords / 魔尊 | Devil Realm thread | estimated | A high-level devil-world title useful for organizing internal devil-race hierarchy. |
| True Devil Qi / 真魔之气 | Devil race and devil-art thread | arc checked | A high-risk power concept tied to devil races, ancient devils, and devil-art corruption. |
Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao
The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Spirit Insects / 灵虫 | Mortal Realm to Immortal World Arc | arc checked | Spirit insects such as Gold-Devouring Beetles form a highly recognizable long-nurture combat resource. |
| Immortal Palace Officials / 仙宫官属 | Immortal World Arc | arc checked | Semi-official groups such as palace inspectors, administrators, and territorial officers. |
| Immortal Beasts / 仙兽 | Immortal World Arc | estimated | Immortal-world spirit beasts, alien beasts, and high-level material sources. |
| True Spirits / 真灵 | Spirit to Immortal Realm | arc checked | Mythic high-level beings whose bloodlines influence body refinement, lineage, and racial legends. |
Immortal World 03 | Gray Realm and Accumulated Scale Realm
Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Gray-Realm Spirit Creatures / 灰界灵物 | Immortal World Gray Realm arc | arc checked | A hub for special gray-realm spirit things, alien beasts, and material creatures. |
| Gray-Realm Natives / 灰界土著 | Immortal World Gray Realm arc | arc checked | A hub for native peoples and social identities in the Gray Realm. |
| Gray Beasts / 灰兽 | Immortal World Gray Realm arc | arc checked | Alien creatures in the Gray Realm ecology, useful for showing environmental difference and material sources. |
| Gray Immortals / 灰仙 | Immortal World Gray Realm arc | arc checked | A Gray Realm people or existence type, presenting an ecology distinct from orthodox immortal cultivators. |
Editorial Note
This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.