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Laws & Dao / 法则大道

Time, reincarnation, space, five elements, and the three thousand great daos of the sequel.

Sword Dao Law / 剑道法则

High-level recurring

The law-level expression of sword cultivation at higher stages.

Law of Space / 空间法则

High-level recurring

A law tied to teleportation, secret realms, realm passages, and high-level positional control.

Thunder Law / 雷电法则

High-level recurring

The law-level expression of thunder-attribute abilities in the immortal system.

Tribulation and Ascension / 渡劫飞升

Cross-realm threshold

The ultimate threshold for entering a higher realm, involving tribulation, interface force, and spatial risk.

Deity Transformation Stage / 化神期

Mortal Realm ascension threshold

A top Mortal Realm threshold tied to world spiritual power, spatial nodes, and Spirit Realm ascension.

Core Formation Stage / 结丹期

Lower Mortal Realm stage

The stage of forming a golden core and entering artifact-refining combat rules.

Chronological Index

The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.

Mortal Realm 02 | Foundational systems that continue later

Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.

EntryArcChapter checkSummary
Sword Dao Law / 剑道法则High-level recurringestimatedThe law-level expression of sword cultivation at higher stages.
Law of Space / 空间法则High-level recurringestimatedA law tied to teleportation, secret realms, realm passages, and high-level positional control.
Thunder Law / 雷电法则High-level recurringestimatedThe law-level expression of thunder-attribute abilities in the immortal system.

Mortal Realm 03 | Yue Seven Sects and Foundation Establishment

Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.

EntryArcChapter checkSummary
Tribulation and Ascension / 渡劫飞升Cross-realm thresholdarc checkedThe ultimate threshold for entering a higher realm, involving tribulation, interface force, and spatial risk.
Deity Transformation Stage / 化神期Mortal Realm ascension thresholdarc checkedA top Mortal Realm threshold tied to world spiritual power, spatial nodes, and Spirit Realm ascension.
Core Formation Stage / 结丹期Lower Mortal Realm stagearc checkedThe stage of forming a golden core and entering artifact-refining combat rules.
Realm Interface Force / 界面之力Ascension and cross-realm threadarc checkedThe rule differences, rejection, channels, and ascension pressure between realms.
Qi Refining Stage / 炼气期Lower Mortal Realm stagearc checkedThe entry cultivation stage, tied to basic arts, low-level spells, talismans, and magic tools.
Heavenly Dao Pressure / 天道压制Cross-realm and high-level threadestimatedA concept for realm rules, heavenly restrictions, and pressure when higher beings descend.
Law of Five Elements / 五行法则Whole systemestimatedThe law-level expression of metal, wood, water, fire, and earth attributes.
Inner Demon Tribulation / 心魔反噬Breakthrough riskarc checkedA breakthrough-risk concept where fear, obsession, and mental imbalance strike back.
Nascent Soul Stage / 元婴期Lower Mortal Realm stagearc checkedThe stage where Nascent Soul, soul escape, possession risk, and higher secret arts become prominent.
Foundation Establishment Stage / 筑基期Lower Mortal Realm stagearc checkedThe stage after the first major threshold, bringing major resource and sect-status changes.

Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension

Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.

EntryArcChapter checkSummary
Spatial Node / 空间节点Cross-region movementestimatedA spatial concept around teleportation, cracks, ascension channels, and secret-realm entrances.

Spirit Realm 01 | Ascension landing and Heavenly Abyss City

Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.

EntryArcChapter checkSummary
Great Ascension Stage / 大乘期Top Spirit Realm stagearc checkedA near-top Spirit Realm stage whose experts can affect racial security and cross-realm events.
Body Integration Stage / 合体期Middle Spirit Realm stageestimatedA major high-level Spirit Realm tier often involved in racial and regional affairs.
Spatial Tempering Stage / 炼虚期Middle Spirit Realm stageestimatedAn important Spirit Realm stage after ascension and higher-world progression.

Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao

The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.

EntryArcChapter checkSummary
Dao Marks / 道痕Immortal World ArcestimatedA concept for marks left by law comprehension, Dao wounds, inheritances, and high-level combat effects.
Law Conflict / 法则冲突Immortal World Arcarc checkedThe collision or suppression among different law attributes, domains, and Dao-authorities.
Law Power / 法则之力Immortal World Arcarc checkedThe base sequel concept for high-level cultivators mobilizing Dao rules.
Law Threads / 法则之丝Immortal World Arcneeds chapter checkA detailed concept for expressing law comprehension, condensation, and control.
Law of Wind / 风之法则Immortal World ArcestimatedA law direction tied to escape speed, tearing force, wind-thunder movement, and spatial flow.
Law of Illusion / 幻之法则Immortal World ArcestimatedA law direction tied to illusion, mental interference, illusory worlds, and law construction.
Law of Fire / 火之法则Immortal World / Five Elements threadestimatedThe fire phase of five-element laws, tied to alchemy, crafting, destruction, and yang force.
Golden Immortal Stage / 金仙境Immortal World Arcarc checkedA higher immortal stage where laws and spiritual domains become more central.
Law of Metal / 金之法则Immortal World / Five Elements threadestimatedThe metal phase of five-element laws, connectable with swords, Geng metal, sharpness, and thunder-metal materials.
Spiritual Domain / 灵域Immortal World Arcarc checkedA core sequel concept where higher cultivators project their law environment to suppress enemies and influence battlefields.
Domain Suppression / 灵域压制Immortal World Arcarc checkedThe suppression of enemy law, movement, and perception after a high-level cultivator unfolds a domain.
Reincarnation Dao Intent / 轮回道意Immortal World corearc checkedA conceptual power around reincarnation law, supporting Reincarnation Palace threads.
Law of Reincarnation / 轮回法则Immortal World corearc checkedA high-level law tied to Reincarnation Palace, souls, life-death cycles, and identity mysteries.
Law of Wood / 木之法则Immortal World / Five Elements threadestimatedThe wood phase of five-element laws, tied to vitality, withering-flourishing cycles, herbs, and wood arts.
Law of Life and Death / 生死法则Immortal World ArcestimatedA law direction around life, death, withering and blooming, reincarnation, and soul fate.
Time Dao Patterns / 时间道纹Immortal World coreestimatedA concept for embodied time-law comprehension, art operation, and law traces.
Law of Water / 水之法则Immortal World / Five Elements threadestimatedThe water phase of five-element laws, tied to circulation, seasons, soft transformation, and maritime imagery.
Law of Earth / 土之法则Immortal World / Five Elements threadestimatedThe earth phase of five-element laws, tied to suppression, defense, mountain-like treasures, and spatial stability.
Law of Devouring / 吞噬法则Immortal World / spirit-insect threadestimatedA law direction around devouring, absorption, swarm growth, and resource conversion.
Immortal Spiritual Power / 仙灵力Immortal World Arcarc checkedThe base power concept for immortal-world cultivators, distinct from lower-realm Qi and mana.
Immortal Apertures / 仙窍Immortal World cultivationarc checkedA sequel cultivation concept for carrying immortal power, law accumulation, and breakthrough progress.
Karmic Threads / 因果线Whole series to Immortal World ArcestimatedA concept for reunions, past ties, pursuits, inheritances, and reincarnation threads.
True Immortal Stage / 真仙境Early Immortal World Arcarc checkedOne of the base immortal levels in the sequel after ascension-era progression.

Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple

Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.

EntryArcChapter checkSummary
Origin Law / 本源法则High-level sequelestimatedA higher concept closer to Dao origin, Dao Ancestor status, and law authority.
Great Luo Stage / 大罗境High-level Immortal World Arcarc checkedOne of the sequel top power tiers, tied to Dao authority and highest factions.
Dao Ancestor System / 道祖体系High-level sequelarc checkedAn important sequel framework for top-level authority and law ownership.
Dao Ancestor Status / 道祖位格High-level sequelarc checkedDao Ancestor is not only a power title but also authority and position on a specific Dao.
Three Thousand Great Daos / 三千大道High-level sequelarc checkedA broad sequel expression for many laws, dao paths, and cultivation endpoints.
Law of Time / 时间法则Immortal World corearc checkedOne of the sequel core law threads, tied to the Mantra Wheel Scripture, time-path authority, and high-level conflict.
Taiyi Stage / 太乙境High-level Immortal World Arcarc checkedA high immortal stage where law accumulation and Dao competition become more visible.

Immortal World 03 | Gray Realm and Accumulated Scale Realm

Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.

EntryArcChapter checkSummary
Gray-Realm Laws / 灰界法则Immortal World Gray Realm arcarc checkedA topic entry summarizing differences between Gray Realm environment and ordinary immortal-world law systems.
Gray-Realm Miasma / 灰界煞气Immortal World Gray Realm arcarc checkedAn alien force in the Gray Realm environment affecting cultivator condition, resource use, and survival methods.

Editorial Note

This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.

No 996, No ICU, Just Cultivation.