Laws & Dao / 法则大道
Time, reincarnation, space, five elements, and the three thousand great daos of the sequel.
Sword Dao Law / 剑道法则
High-level recurring
The law-level expression of sword cultivation at higher stages.
Law of Space / 空间法则
High-level recurring
A law tied to teleportation, secret realms, realm passages, and high-level positional control.
Thunder Law / 雷电法则
High-level recurring
The law-level expression of thunder-attribute abilities in the immortal system.
Tribulation and Ascension / 渡劫飞升
Cross-realm threshold
The ultimate threshold for entering a higher realm, involving tribulation, interface force, and spatial risk.
Deity Transformation Stage / 化神期
Mortal Realm ascension threshold
A top Mortal Realm threshold tied to world spiritual power, spatial nodes, and Spirit Realm ascension.
Core Formation Stage / 结丹期
Lower Mortal Realm stage
The stage of forming a golden core and entering artifact-refining combat rules.
Chronological Index
The entries below are ordered by narrative time first, then by topic. Use this order to read characters, treasures, techniques, pills, places, and events without mixing the Mortal, Spirit, and Immortal arcs.
Mortal Realm 02 | Foundational systems that continue later
Alchemy, artifact refining, formations, spirit stones, formulas, jade slips, and other systems introduced early and reused later.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Sword Dao Law / 剑道法则 | High-level recurring | estimated | The law-level expression of sword cultivation at higher stages. |
| Law of Space / 空间法则 | High-level recurring | estimated | A law tied to teleportation, secret realms, realm passages, and high-level positional control. |
| Thunder Law / 雷电法则 | High-level recurring | estimated | The law-level expression of thunder-attribute abilities in the immortal system. |
Mortal Realm 03 | Yue Seven Sects and Foundation Establishment
Tainan gathering, Yellow Maple Valley, Blood Forbidden Land, Foundation pills, Yue conflict pressure, and early sect ties.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Tribulation and Ascension / 渡劫飞升 | Cross-realm threshold | arc checked | The ultimate threshold for entering a higher realm, involving tribulation, interface force, and spatial risk. |
| Deity Transformation Stage / 化神期 | Mortal Realm ascension threshold | arc checked | A top Mortal Realm threshold tied to world spiritual power, spatial nodes, and Spirit Realm ascension. |
| Core Formation Stage / 结丹期 | Lower Mortal Realm stage | arc checked | The stage of forming a golden core and entering artifact-refining combat rules. |
| Realm Interface Force / 界面之力 | Ascension and cross-realm thread | arc checked | The rule differences, rejection, channels, and ascension pressure between realms. |
| Qi Refining Stage / 炼气期 | Lower Mortal Realm stage | arc checked | The entry cultivation stage, tied to basic arts, low-level spells, talismans, and magic tools. |
| Heavenly Dao Pressure / 天道压制 | Cross-realm and high-level thread | estimated | A concept for realm rules, heavenly restrictions, and pressure when higher beings descend. |
| Law of Five Elements / 五行法则 | Whole system | estimated | The law-level expression of metal, wood, water, fire, and earth attributes. |
| Inner Demon Tribulation / 心魔反噬 | Breakthrough risk | arc checked | A breakthrough-risk concept where fear, obsession, and mental imbalance strike back. |
| Nascent Soul Stage / 元婴期 | Lower Mortal Realm stage | arc checked | The stage where Nascent Soul, soul escape, possession risk, and higher secret arts become prominent. |
| Foundation Establishment Stage / 筑基期 | Lower Mortal Realm stage | arc checked | The stage after the first major threshold, bringing major resource and sect-status changes. |
Mortal Realm 05 | Return to Heavenly South, Great Jin, and pre-ascension
Core Formation, Nascent Soul, Demonfall Valley, Great Jin, Kunwu Mountain, Spirit Transformation, and spatial nodes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Spatial Node / 空间节点 | Cross-region movement | estimated | A spatial concept around teleportation, cracks, ascension channels, and secret-realm entrances. |
Spirit Realm 01 | Ascension landing and Heavenly Abyss City
Identity rebuilding after ascension, human-demon defenses, Heavenly Abyss City order, and higher-realm resources.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Great Ascension Stage / 大乘期 | Top Spirit Realm stage | arc checked | A near-top Spirit Realm stage whose experts can affect racial security and cross-realm events. |
| Body Integration Stage / 合体期 | Middle Spirit Realm stage | estimated | A major high-level Spirit Realm tier often involved in racial and regional affairs. |
| Spatial Tempering Stage / 炼虚期 | Middle Spirit Realm stage | estimated | An important Spirit Realm stage after ascension and higher-world progression. |
Immortal World 01 | Black Wind Sea, North Cold domain, and Candle Dragon Dao
The sequel restart, Black Wind Sea, North Cold domain, immortal-palace pursuit, Candle Dragon Dao, Impermanence Alliance, and early companions.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Dao Marks / 道痕 | Immortal World Arc | estimated | A concept for marks left by law comprehension, Dao wounds, inheritances, and high-level combat effects. |
| Law Conflict / 法则冲突 | Immortal World Arc | arc checked | The collision or suppression among different law attributes, domains, and Dao-authorities. |
| Law Power / 法则之力 | Immortal World Arc | arc checked | The base sequel concept for high-level cultivators mobilizing Dao rules. |
| Law Threads / 法则之丝 | Immortal World Arc | needs chapter check | A detailed concept for expressing law comprehension, condensation, and control. |
| Law of Wind / 风之法则 | Immortal World Arc | estimated | A law direction tied to escape speed, tearing force, wind-thunder movement, and spatial flow. |
| Law of Illusion / 幻之法则 | Immortal World Arc | estimated | A law direction tied to illusion, mental interference, illusory worlds, and law construction. |
| Law of Fire / 火之法则 | Immortal World / Five Elements thread | estimated | The fire phase of five-element laws, tied to alchemy, crafting, destruction, and yang force. |
| Golden Immortal Stage / 金仙境 | Immortal World Arc | arc checked | A higher immortal stage where laws and spiritual domains become more central. |
| Law of Metal / 金之法则 | Immortal World / Five Elements thread | estimated | The metal phase of five-element laws, connectable with swords, Geng metal, sharpness, and thunder-metal materials. |
| Spiritual Domain / 灵域 | Immortal World Arc | arc checked | A core sequel concept where higher cultivators project their law environment to suppress enemies and influence battlefields. |
| Domain Suppression / 灵域压制 | Immortal World Arc | arc checked | The suppression of enemy law, movement, and perception after a high-level cultivator unfolds a domain. |
| Reincarnation Dao Intent / 轮回道意 | Immortal World core | arc checked | A conceptual power around reincarnation law, supporting Reincarnation Palace threads. |
| Law of Reincarnation / 轮回法则 | Immortal World core | arc checked | A high-level law tied to Reincarnation Palace, souls, life-death cycles, and identity mysteries. |
| Law of Wood / 木之法则 | Immortal World / Five Elements thread | estimated | The wood phase of five-element laws, tied to vitality, withering-flourishing cycles, herbs, and wood arts. |
| Law of Life and Death / 生死法则 | Immortal World Arc | estimated | A law direction around life, death, withering and blooming, reincarnation, and soul fate. |
| Time Dao Patterns / 时间道纹 | Immortal World core | estimated | A concept for embodied time-law comprehension, art operation, and law traces. |
| Law of Water / 水之法则 | Immortal World / Five Elements thread | estimated | The water phase of five-element laws, tied to circulation, seasons, soft transformation, and maritime imagery. |
| Law of Earth / 土之法则 | Immortal World / Five Elements thread | estimated | The earth phase of five-element laws, tied to suppression, defense, mountain-like treasures, and spatial stability. |
| Law of Devouring / 吞噬法则 | Immortal World / spirit-insect thread | estimated | A law direction around devouring, absorption, swarm growth, and resource conversion. |
| Immortal Spiritual Power / 仙灵力 | Immortal World Arc | arc checked | The base power concept for immortal-world cultivators, distinct from lower-realm Qi and mana. |
| Immortal Apertures / 仙窍 | Immortal World cultivation | arc checked | A sequel cultivation concept for carrying immortal power, law accumulation, and breakthrough progress. |
| Karmic Threads / 因果线 | Whole series to Immortal World Arc | estimated | A concept for reunions, past ties, pursuits, inheritances, and reincarnation threads. |
| True Immortal Stage / 真仙境 | Early Immortal World Arc | arc checked | One of the base immortal levels in the sequel after ascension-era progression. |
Immortal World 02 | True Word Sect, Reincarnation Palace, Heavenly Court, and Nine Origin Temple
Mantra Wheel Scripture, time law, Reincarnation Palace missions, Heavenly Court order, Nine Origin Temple, and sequel politics.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Origin Law / 本源法则 | High-level sequel | estimated | A higher concept closer to Dao origin, Dao Ancestor status, and law authority. |
| Great Luo Stage / 大罗境 | High-level Immortal World Arc | arc checked | One of the sequel top power tiers, tied to Dao authority and highest factions. |
| Dao Ancestor System / 道祖体系 | High-level sequel | arc checked | An important sequel framework for top-level authority and law ownership. |
| Dao Ancestor Status / 道祖位格 | High-level sequel | arc checked | Dao Ancestor is not only a power title but also authority and position on a specific Dao. |
| Three Thousand Great Daos / 三千大道 | High-level sequel | arc checked | A broad sequel expression for many laws, dao paths, and cultivation endpoints. |
| Law of Time / 时间法则 | Immortal World core | arc checked | One of the sequel core law threads, tied to the Mantra Wheel Scripture, time-path authority, and high-level conflict. |
| Taiyi Stage / 太乙境 | High-level Immortal World Arc | arc checked | A high immortal stage where law accumulation and Dao competition become more visible. |
Immortal World 03 | Gray Realm and Accumulated Scale Realm
Gray Realm cities, wilderness, gray crystals, alien ecology, survival rules, and Shi Chuankong-related routes.
| Entry | Arc | Chapter check | Summary |
|---|---|---|---|
| Gray-Realm Laws / 灰界法则 | Immortal World Gray Realm arc | arc checked | A topic entry summarizing differences between Gray Realm environment and ordinary immortal-world law systems. |
| Gray-Realm Miasma / 灰界煞气 | Immortal World Gray Realm arc | arc checked | An alien force in the Gray Realm environment affecting cultivator condition, resource use, and survival methods. |
Editorial Note
This topic uses original encyclopedia summaries only. It does not reproduce novel chapters or long passages. Later batches can add exact chapter references, character pages, and named sub-items.